UNITY_EDITOR | Define for calling Unity Editor scripts from your game code. |
UNITY_STANDALONE_OSX | Platform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures). |
UNITY_DASHBOARD_WIDGET | Platform define when creating code for Mac OS dashboard widgets. |
UNITY_STANDALONE_WIN | Use this when you want to compile/execute code for Windows stand alone applications. |
UNITY_WEBPLAYER | Platform define for web player content (this includes Windows and Mac Web player executables). |
UNITY_WII | Platform define for compiling/executing code for the Wii console. |
UNITY_IPHONE | Platform define for compiling/executing code for the iPhone platform. |
UNITY_ANDROID | Platform define for the Android platform. |
UNITY_PS3 | Platform define for running Play Station 3 code. |
UNITY_XBOX360 | Platform define for executing XBbox 360 code. |
#if UNITY_EDITOR
Debug.Log("Unity Editor");
#endif
#if UNITY_IPHONE
Debug.Log("Iphone");
#endif
#if UNITY_STANDALONE_OSX
Debug.Log("Stand Alone OSX");
#endif
#if UNITY_STANDALONE_WIN
Debug.Log("Stand Alone Windows");
#endif
Elles sont toutes la: http://unity3d.com/support/documentation/Manual/Platform%20Dependent%20Compilation.html
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